Online:Worm Cult
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The Worm Cult, also known as the Order of the Black Worm, is a brotherhood of necromancers led by the ex-Psijic Mannimarco. For historical information, see the lore article.
Members[edit]
Locations[edit]
- Aba-Loria — An Ayleid ruin in central Coldharbour, east of the Spurned Peak containing Worm Cultists and skeletons. (map)
- Abamath — An Ayleid ruin in southern Malabal Tor, northwest of the Grahtwood gate. (map)
- Arcwind Point — An ancient Nordic ruin in the southwestern Rift, southwest of Nimalten. (map)
- Ashalmawia — A delve and shrine to Molag Bal found in the West Gash region of Vvardenfell, northeast of Gnisis, containing Worm cultists and Daedra. (map)
- Autumnshade Clearing — Located across the lake northeast of Honrich Tower in the center of the Rift. (map)
- Bone Orchard — A large cemetery in southwest Grahtwood, northeast of Southpoint. (map)
- Castle of the Worm — Mannimarco's stronghold in Coldharbour.
- The Chill Hollow — A cave in northeastern Eastmarch, east of Windhelm containing wispmothers and atronachs. (map)
- Cliffs of Failure — A battlefield in eastern Coldharbour, north of the Court of Contempt. (map)
- Crimson Cove — A cave in Malabal Tor. (map)
- Dark Anchors (map)
- Forelhost — An ancient Nordic mountain ruin in the eastern Rift, southeast of Riften. (map)
- Fullhelm Fort — A fort in the southeastern Rift, in front of the Stonefalls gate. (map)
- Gil-Var-Delle — A giant ruined tree in western Grahtwood, west of Elden Root. (map)
- Honrich Tower — A ruined lakeside tower in the central Rift, southeast of Nimalten. (map)
- Lost Prospect — A mine in the eastern Rift. (map)
- Memorial District — The northeastern district of the Imperial City. (map)
- Nimalten — A town in the western Rift. (map)
- Ouze — A graveyard in eastern Malabal Tor, east of Silvenar. (map)
- Pelda Tarn — A small Ayleid ruin in southeastern Greenshade. (map)
- Pinepeak Cavern — A cave in the far northwest of the Rift. (map)
- Proving Grounds Dolmen — A destroyed dolmen in Lower Craglorn. (map)
- Riften — A city in the eastern Rift. (map)
- Rulanyil's Fall — An Ayleid ruin in central Greenshade, northeast of the city of Woodhearth. (map)
- Shor's Stone — A mining town in the eastern Rift, just southwest of Eastmarch. (map)
- Starved Plain — A battlefield just outside Davon's Watch in Stonefalls. (map)
- Stillrise Village — A cursed Kothringi village in northwestern Shadowfen, west of Stormhold. (map)
- Taarengrav — An ancient Nordic ruin in the western Rift, west of Nimalten. (map)
- Treehenge — A grove in northeastern Malabal Tor, north of Baandari Tradepost. (map)
- Trolhetta — A mountain in the southeastern Rift, south of Forelhost. (map)
- Underground Sepulcher — A tomb that serves as a heist location.
- Unfinished Dolmen — A dolmen in western Wrothgar. (map)
- Vernim Woods — A forest located in the northern Rift. (map)
- Vulkwasten — A settlement and brewery in central Malabal Tor. (map)
- The Vile Pavilion — A Worm Cult camp located northeast of Stillrise Village in northwestern Shadowfen. (map)
- The Worm's Retreat — A Worm Cult base located beneath Vulkhel Guard, Daggerfall and Davon's Watch.
Related Quests[edit]
- At Any Cost: Take steps to help Mistress Dratha beat death.
- Awakening: Help the previous Green Lady find rest in Treehenge.
- A Walk Above the Clouds: Climb a treacherous mountain to retrieve a shard of Wuuthrad.
- Approaching Thunder: Prepare for an undead attack at Fullhelm Fort.
- Arithiel: Rescue Arithiel from the Worm Cult in Abamath.
- Back to Rest: Cleanse the altars of Ouze to let the Oathbreakers' spirits rest.
- A Bargain With Shadows: Join forces with Estre to win the Battle of the Cliffs.
- Of Brands and Bones: Convince a skeleton to reveal the Worm Cult's excavation plans.
- Captive Souls: Free the souls of a merchant's slain guards.
- Castle of the Worm: Grant a request for asylum from a prisoner in the Castle of the Worm.
- Chasing Shadows: Locate the agent of evil lurking in a nearby city.
- Daedric Disruptions: Prevent Worm Cultists from completing their Daedra summoning rituals.
- Dangerous Union: Discover why the Worm Cultists are working with the Reachmen.
- The Dark Night of the Soul: Protect the guardians of Treehenge from the Worm Cult.
- The Dead King: Stop the Worm Cult from resurrecting an Ayleid king.
- The Endless War: Participate in the Observer's game to win the mages' freedom.
- Fulfilling One's Fate: Stop the Worm Cult from defiling the Ouze burial site.
- Heist: Underground Sepulcher: Appropriate some treasures hidden away in the Underground Sepulcher.
- Heresy of Ignorance: Stop the Worm Cult from summoning a terrible champion.
- Keeper of Bones: Help an exiled skeleton save his friends.
- The Merethic Collection: Recover priceless artifacts within Rulanyil's Fall.
- Naval Intelligence: Gather intel about a band of Imperial pirates.
- Pulled Under: Investigate rumors of a suspicious disappearance.
- Research Subject: Help rescue a researcher's colleague.
- Ritual at the Dragonshrine: Stop the Worm Cult ritual at the Smokefrost Dragonshrine.
- A Ritual in the Ragged Hills: Stop the Worm Cult ritual at the Ragged Hills Altar.
- A Ritual in Smokefrost Peaks: Stop the Worm Cult ritual at the Smokefrost Peaks Altar.
- Sacred Prey, Hunt Profane: Stop the mammoth poachers at Treehenge.
- Scion of the Blood Matron: Enter the crypt of Lamae Bal to become a vampire.
- Securing the Pass: Clear the way for the Pact's army.
- The Shackled Guardian: Prevent the Worm Cult from binding a Companion's spirit at a dragon burial mound.
- Shadow of Sancre Tor: Retrieve the Amulet of Kings from its hiding place.
- Shattered Hopes: Turn the tide in the Pact's war against the Worm Cult.
- Something Rotten: Find the cause of all the chaos at the Vulkwasten brewery.
- Speaking For The Dead: Create an undead spy network to keep an eye on the Worm Cultists.
- Stomping Sinmur: Use the fragments of Wuuthrad to banish Sinmur's spirit.
- Those She Devours: Save some captives from having their souls consumed in a necromancer's rituals.
- The Thin Ones: Save a Kothringi village from undead servitude.
- Tomb Beneath the Mountain: Release the Companion spirit from the Worm Cult's control.
- The Thunder Breaks: Drive the undead out of Fullhelm for good.
- Unearthed: Discover an ancient enemy buried in Shor's Stone Mine.
- Valley of Blades: Retrieve the Ring of Stendarr's Mercy from the Valley of Blades.
- The Wakening Dark: Rid Gil-Var-Delle of the God of Schemes' influence.
- Wayward Son: Learn the secret plots of the "Circle of Mages".
- The Will of the Worm: Join forces with Thallik to win the Battle of the Cliffs.
- Worm Cult Summoner: Defeat the Worm Cult Spirit Healer at Trolhetta.
Overheard Dialogue[edit]
Worm Cultists have ambient dialogue that is uttered as they idle. Bandits may also occasionally say lines from this pool.
Ritual Components and Instruction | Prayers and Summons |
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Imperial City[edit]
Worm Cultists in the Imperial City have their own dialogue. Unlike the previous lines, this pool is not shared with bandits.
- "Nobles Plaza, a filthy sewer ... doesn't matter. Guard duty is guard duty."
- "I am but a tool for the kyn."
- "Magicka has great power over flesh."
- "A Dremora called me "worm-slave." Is that really how they see us?"
- "I would prefer to be posted to the Arboretum."
- "There have to be more bodies in the water."
- "This city will be raised from the dead!"
- "The Xivkyn can't admit our importance in causing the Planemeld."
- "I don't question Legion Zero's capability. Just their loyalty."
- "I have been in the White-Gold Tower before. It's not that impressive."
- "Any word on the Magisterium? I long for its secrets."
- "Always take their fingers before you pluck out their eyes."
- "The key is to pose the bones properly, so they accept the animus."
- "So hungry. The flesh colossus won't mind if I take a slice. Will it?"
- "The White-Gold Tower? Not that impressive."
- "The great chains must hold."
- "The city belongs to the Cult of the Black Worm, above and below."
- "That Xivkyn just keeps looking at me. I feel like a mouse under the gaze of a housecat."
- "Kill them all, I say. Let the necromancers have the bodies."
- "We're not keeping the Legion after it's done, are we? Maybe as slaves."
- "Mournhold's sewers are far more sanitary."
- "The fools think we don't know about their sewer base. They'll learn soon enough."
- "Preserve the corpse, but not too much. A little rot goes a long way."
- "Raising a dog from the dead? Is she a savage?"
- "I sliced him in half. He stood there and blinked twice before he fell."
- "The city reeks like a rotten wamasu."
- "Someone bring me a legionnaire. I want to set it on fire."
- "Fear kills, much to my amusement."
- "I'll have them soiling themselves before you rub the sleep from your eyes."
- "That atronach's flesh was sewn poorly. A master's touch is needed."
- "Food is not my concern. I expect you to provide it."
- "If I see her again, I'll freeze her solid."
- "He ascended into Coldharbour via a Dark Anchor. Lucky bastard."
- "None think they'll break. Not at first."
- "One day I'll make it to Coldharbour."
- "Priests die the same as any other. Where are the Eight now, eh?"
Wrothgar[edit]
The Worm Cultists at the Unfinished Dolmen in Wrothgar also have commentary.
- "Molag Bal cannot be stopped!"
- "Molag Bal will be pleased that we continue his work!"
- "He shall be reborn. We dedicate this anchor to him!"
- "Spill the blood of the innocent! Desecrate the stones!"
- "He shall burn this land with a cold flame! None shall survive!"
- "Finish the anchor! All others in this land were destroyed."
- "How long have we been working on this dolmen?"
- "None will stop us from building the dolmen!"
- "Don't interfere! This is mine and mine alone!"
- "Molag Bal will send a champion, I'm sure of it."
Notes[edit]
Gallery[edit]
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