Savage Strength increases your damage dealt and resistances while in Werewolf form.
Patch Notes[edit]
- Savage Strength I: The stamina bonus this ability provides from kills has been decreased. Savage Strength II's bonus is unchanged.
- Fixed an issue where this passive wasn't updating the UI for attack power value.
- This passive will no longer will be removed when your character is killed.
- This ability now also increases your Spell and Physical Resistance by 5000/10000.
- Note: This bonus was moved from a baseline effect of Werewolf Transformation to this passive.
- Fixed an issue where this passive was not actually increasing your Physical and Spell Resistance.
- Fixed an issue where this passive ability was not actually increasing your Spell and Physical Resistance.
- This passive now grants Major Resolve on both ranks, rather than increasing your Armor by 5000/10000. This was done to tone down some of the staggering defenses that Werewolves could obtain with little to no effort.
- The following passives and player abilities now grant hybrid stats to help improve their viability and accessibility to off-meta builds, because we love them too:
- Agility: Now grants equal Weapon and Spell Damage.
- Balanced Warrior:
- Now grants 660/1320 Armor, rather than 1320/2640 Spell Resistance.
- Now grants equal Weapon and Spell Damage values.
- Brutal Carange's bonus: Now grants equal Weapon and Spell Damage values.
- Concentration: Now grants equal Offensive Penetration.
- Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)
- Flawless Dawnbreaker's bonus: Now grants equal Weapon and Spell Damage values.
- Prodigy: Now grants equal Critical Chance.
- Savage Strength: Now grants equal Weapon and Spell Damage values.
- Scaled Armor: Now grants 825/1650 Armor rather than 1320/3300 Spell Resistance.
- Slayer: Now grants equal Weapon and Spell Damage values.