Online:Savage Strength

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
ON-icon-skill-Werewolf-Savage Strength.png Savage Strength
Line Werewolf
Skill Rank Line Rank
Rank I 1 6
Rank II 2 9
Savage Strength I(WHILE YOU ARE IN WEREWOLF FORM) Increases your Weapon and Spell Damage by 9%. Grants you Major Resolve, increasing your Physical and Spell Resistance by 5948.
Savage Strength II(WHILE YOU ARE IN WEREWOLF FORM) Increases your Weapon and Spell Damage by 18%. Grants you Major Resolve, increasing your Physical and Spell Resistance by 5948.

Savage Strength increases your damage dealt and resistances while in Werewolf form.

Patch Notes[edit]

  • Savage Strength I: The stamina bonus this ability provides from kills has been decreased. Savage Strength II's bonus is unchanged.
  • Fixed an issue where this passive wasn't updating the UI for attack power value.
  • This passive will no longer will be removed when your character is killed.
  • This ability now also increases your Spell and Physical Resistance by 5000/10000.
    • Note: This bonus was moved from a baseline effect of Werewolf Transformation to this passive.
  • Fixed an issue where this passive was not actually increasing your Physical and Spell Resistance.
  • Fixed an issue where this passive ability was not actually increasing your Spell and Physical Resistance.
  • This passive now grants Major Resolve on both ranks, rather than increasing your Armor by 5000/10000. This was done to tone down some of the staggering defenses that Werewolves could obtain with little to no effort.
  • The following passives and player abilities now grant hybrid stats to help improve their viability and accessibility to off-meta builds, because we love them too:
    • Agility: Now grants equal Weapon and Spell Damage.
    • Balanced Warrior:
      • Now grants 660/1320 Armor, rather than 1320/2640 Spell Resistance.
      • Now grants equal Weapon and Spell Damage values.
    • Brutal Carange's bonus: Now grants equal Weapon and Spell Damage values.
    • Concentration: Now grants equal Offensive Penetration.
    • Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)
    • Flawless Dawnbreaker's bonus: Now grants equal Weapon and Spell Damage values.
    • Prodigy: Now grants equal Critical Chance.
    • Savage Strength: Now grants equal Weapon and Spell Damage values.
    • Scaled Armor: Now grants 825/1650 Armor rather than 1320/3300 Spell Resistance.
    • Slayer: Now grants equal Weapon and Spell Damage values.