Oblivion Mod:Oscuro's Oblivion Overhaul/Daedra

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search


Daedra[edit]

Daedra are creatures from the planes of Oblivion.


Creature Lvl Carries Health Attacks Soul
Ebony Golem

(01002259)

25 Ebony Golem's Heart 450 58pts Grand
Flesh Golem

(01002256)

10 Flesh Golem's Heart 200 26pts Common
Giant Flame Atronach

(010397F8)

20 5 Fire Salts 350 35pts Greater
Glass Golem

(0100255D)

20 Glass Golem's Heart 350 48pts Greater
Gold Golem

(01002262)

15 Gold Golem's Heart 300 40pts Greater
Gold Golem Guardian

(0102AC05)

15 Gold Golem's Heart 300 40pts Greater
Hellhound

(01003293)

6 Fire Salts
Hellhound Skin
130 20pts Common
Iron Golem

(01002266)

12 Iron Golem's Heart 240 38pts Common
Magma Golem

(0100226A)

20 Magma Golem's Heart 400 50pts Grand
Mithril Golem

(0100226D)

17 Mithril Golem's Heart 340 44pts Greater
Mud Golem

(01002272)

13 Mud Golem's Heart 220 35pts Common
Ravishing Hunger

(0102EAD0)

15 Daedra Heart
Hunger Skin
200 39pts Greater
Seducer

(0100126A)

12 Daedra Heart
Mazken Skin
250 35pts Greater
Scamp Guardian

(01029CB5)

10 Micro Loot (15%)
Scamp Skin
150 25pts Lesser
Silver Golem

(01002276)

15 Silver Golem's Heart 300 38pts Greater
Silver Golem Guardian

(0102A707)

15 Silver Golem's Heart 300 38pts Greater
Water Golem

(01002279)

20 Water Golem's Heart 400 47pts Greater


Giant Flame Atronach[edit]

This is simply a larger version of the standard flame atronach; it can be summoned by Sylvan Rangers.


Golem[edit]

Golems are magical constructs fashioned from various materials; they can also be summoned by powerful mages. All golems have the following characterstics:

  • Resist Magic 35%
  • Reflect Damage 5%
  • Water Breathing

(Note that while all golems have a unique lesser power, only some of them are offensive, while the rest are defensive and thus not listed under Attacks.)

Additionally, each type of golem has specific characterstics:

  • Ebony
    • Resist Fire 50%
    • Resist Normal Weapons 50%
    • Resist Paralysis 95%
    • Weakness to Magic 70%
    • Weakness to Shock 70%
  • Flesh
    • Weakness to Disease 50%
    • Weakness to Poison 50%
  • Glass
    • Resist Shock 50%
    • Spell Absorption 70pts
    • Weakness to Fire 50%
    • Weakness to Frost 50%
    • Weakness to Normal Weapons 50%
  • Gold
    • Resist Paralysis 50%
    • Weakness to Magic 70%
    • Weakness to Poison 50%
  • Iron
    • Resist Fire 50%
    • Resist Paralysis 70%
    • Weakness to Normal Weapons 50%
    • Weakness to Shock 50%
  • Magma
    • Resist Fire 75%
    • Spell Absorption 30pts
    • Weakness to Frost 70%
    • Weakness to Magic 70%
  • Mithril
    • Resist Normal Weapons 50% - greater
    • Resist Paralysis 95%
    • Weakness to Magic 70%
    • Weakness to Shock 70%
  • Mud
    • Resist Poison 50%
    • Resist Shock 50%
    • Weakness to Fire 15%
    • Weakness to Frost 50%
    • Weakness to Normal Weapons 50%
  • Silver
    • Resist Disease 70%
    • Resist Paralysis 50%
    • Resist Poison 70%
    • Weakness to Magic 50%
    • Weakness to Shock 70%
  • Water
    • Resist Fire 50%
    • Resist Normal Weapons 50% - greater
    • Resist Paralysis 95%
    • Weakness to Frost 70%
    • Weakness to Shock 50%
Creature Carries Health Fire Resist Frost Resist Magic Resist Shock Resist Attacks Soul
Ebony Golem
(01002259)
Standard
Ebony Golem's Heart 450 50 0 -35 -70
  • Crushing Weight (Drain Speed 40pts for 30sec, Drain Fatigue 100pts for 30sec on touch 3/day, immune to silence)
  • 58pts melee, unarmed
Grand
Ebony Golem
(0100474B)
Summoned
N/A 450 50 0 -35 -70
  • Crushing Weight (Drain Speed 40pts for 30sec, Drain Fatigue 100pts for 30sec on touch 3/day, immune to silence)
  • 58pts melee, unarmed
Grand
Flesh Golem
(01002256)
Standard
Flesh Golem's Heart 200 0 35 0 0
  • Blood Ravager (Absorb Health 5pts for 12sec, Absorb Fatigue 10pts for 12 sec on touch 3/day, immune to silence)
  • 26pts melee, unarmed
Common
Flesh Golem
(0100DA6B)
Summoned
N/A 200 0 35 95 0
  • Blood Ravager (Absorb Health 5pts for 12sec, Absorb Fatigue 10pts for 12 sec on touch 3/day, immune to silence)
  • 26pts melee, unarmed
Common
Glass Golem
(0100255D)
Standard
Glass Golem's Heart 350 -50 -50 35 50%
  • Keen Edge (Drain Endurance 40pts for 30sec, Damage Health 5pts for 15 sec on touch 3/day, immune to silence)
  • 48pts melee, unarmed
Greater
Glass Golem
(01004746)
Standard
N/A 350 -50 -50 35 50
  • Keen Edge (Drain Endurance 40pts for 30sec, Damage Health 5pts for 15 sec on touch 3/day, immune to silence)
  • 48pts melee, unarmed
Greater
Gold Golem
(01002262)
Standard
Gold Golem's Heart 300 0 0 -35 0 40pts melee, unarmed Greater
Gold Golem
(01004747)
Summoned
N/A 300 0 0 -35 0 40pts melee, unarmed Greater
Gold Golem Guardian
(0102AC05)
Standard
Gold Golem's Heart 300 0 0 -35 0 40pts melee, unarmed Greater
Iron Golem
(01002266)
Standard
Iron Golem's Heart 240 50 0 35 -50
  • Corrosive Rust (Disintegrate Armor 5pts for 30sec, Disintegrate Weapon 5pts for 30sec, on touch 3/day, immune to silence)
  • 38pts melee, unarmed
Common
Iron Golem
(0100474A)
Summoned
N/A 240 50 0 35 -50
  • Corrosive Rust (Disintegrate Armor 5pts for 30sec, Disintegrate Weapon 5pts for 30sec, on touch 3/day, immune to silence)
  • 38pts melee, unarmed
Common
Magma Golem
(0100226A)
Standard
Magma Golem's Heart 400 75 -70 -35 0
  • Searing Touch (Disintegrate Armor 5pts for 30sec, Fire Damage 15pts for 5sec on touch 3/day, immune to silence)
  • 50pts melee, unarmed
Grand
Magma Golem
(0100DF59)
Summoned
N/A 400 75 -70 -35 0
  • Searing Touch (Disintegrate Armor 5pts for 30sec, Fire Damage 15pts for 5sec on touch 3/day, immune to silence)
  • 50pts melee, unarmed
Grand
Mithril Golem
(0100226D)
Standard
Mithril Golem's Heart 340 0 0 -35 -70 44pts melee, unarmed Greater
Mithril Golem
(01004748)
Summoned
N/A 340 0 0 -35 -70 44pts melee, unarmed Greater
Mud Golem
(01002272)
Standard
Mud Golem's Heart 220 -15 -50 35 50
  • Despair (Drain Speed 50pts for 50sec, Damage Fatigue 3pts for 50sec on touch 3/day, immune to silence)
  • 35pts melee, unarmed
Common
Mud Golem
(0100DF5B)
Summoned
N/A 220 -15 -50 35 50
  • Despair (Drain Speed 50pts for 50sec, Damage Fatigue 3pts for 50sec on touch 3/day, immune to silence)
  • 35pts melee, unarmed
Common
Silver Golem
(01002276)
Standard
Silver Golem's Heart 300 0 0 -15 -70 38pts melee, unarmed Greater
Silver Golem Guardian
(0102A707)
Standard
Silver Golem's Heart 300 0 0 -15 -70 38pts melee, unarmed Greater
Silver Golem
(01004749)
Summoned
N/A 300 0 0 -15 -70 38pts melee, unarmed Greater
Water Golem
(01002279)
Standard
Water Golem's Heart 400 50 -70 35 -50 47pts melee, unarmed Greater
Water Golem
(010042B6)
Summoned
N/A 400 50 -70 35 -50 47pts melee, unarmed Greater


Hellhound[edit]

These "fire-dogs" (basically, hounds of elemental Fire) are only found in the Oblivion planes. They have the following characterstics:

  • Resist fire 100% (immunity to fire)


Seducer[edit]

These humanoid daedra resemble naked Dunmer or Mazken women (seducers are always female) with malformed arms and legs. They have the following characterstics:

  • Reflect Damage 5%
  • Resist Fire 33%
  • Resist Magic 25%
  • Resist Paralysis 100% (immune to paralysis)
  • Weakness to Disease 30%
  • Weakness to Shock 50%


Scamp Guardian[edit]

This is a larger version of the standard scamp; it is found on the second floor of A Fighting Chance.