Leveled Lists are used to spawn random items inside containers, based on the player's level. Simply put, it is a list of items paired with level requirements, which are used for comparison with the player's level.
They are also used to spawn random creatures (or NPCs). However, the level requirements have nothing to do with the creatures' actual in-game levels.
One leveled list always represents either one random item / creature spawned, or none at all.
Aside from creatures, items and NPCs, leveled lists can also contain leveled sub-lists, which are only considered if the player meets their level requirement in the parent list first.
- Pick From - Choosing an entry from a leveled list is a two-stage process. First, all entries that have level requirements higher than the player's level are ignored. The second stage, if there's any, depends on the value of this setting.
- Top - Only the top level of the remaining entries are considered for spawning; lower levels are ignored. For example goblin_health will only spawn Quality Restore Health potions for level 23 players. Bargain Restore Health potions, while initially qualified, will be ignored in the second stage.
- All - Otherwise, all remaining entries are considered for spawning; no other entries are ignored. For example, db_assassins can spawn a Dark Brotherhood Journeyman or a Dark Brotherhood Apprentice for level 8 players. The other Dark Brotherhood assassins are, of course, disqualified in the first stage.
- Chance None - Indicates the probability of spawning nothing, which is applicable only for the current list. If the current list picks a sub-list, then the Chance None setting of that sub-list will also be considered. Thus, even with a Chance None value of zero, there are still other scenarios where the list returns nothing.
- Multi - Containers can have several items from the same leveled list. This setting defines how those items are picked.
- Stack - There is only one stack of one item type, which is picked only once.
- Mixed - The items are picked from the list multiple times.
- (Level) Creature / Item / NPC - if the player's level is below the indicated level, the corresponding creature, item, NPC or leveled sub-list will not be considered for spawning.
Creatures[edit]
Durzogs
in_durzogs |
Pick From: All |
Chance None: 0 |
|
Dwemer Constructs
in_dwe_all_tribunal |
Pick From: All |
Chance None: 0 |
|
Goblins
in_goblins |
Pick From: All |
Chance None: 0 |
|
Undead
in_tomb_all_lev_trib |
Pick From: All |
Chance None: 0 |
|
Ingredients[edit]
Ingredients
random_adamantium |
Pick From: All |
Chance None: 40 |
Multi: Stack |
|
random_bulbs |
Pick From: All |
Chance None: 30 |
Multi: Stack |
|
random_stalks |
Pick From: All |
Chance None: 30 |
Multi: Stack |
|
random_timsa |
Pick From: All |
Chance None: 30 |
Multi: Stack |
|
random_rye |
Pick From: All |
Chance None: 0 |
Multi: Stack |
|
Ingredients (cont.)
random_sweetpulp |
Pick From: All |
Chance None: 30 |
Multi: Stack |
|
random_cabbage |
Pick From: All |
Chance None: 30 |
Multi: Stack |
|
random_spines |
Pick From: All |
Chance None: 30 |
Multi: Stack |
|
random_golden_sedge |
Pick From: All |
Chance None: 30 |
Multi: Stack |
|
random_noble_sedge |
Pick From: All |
Chance None: 30 |
Multi: Stack |
|
Goblin Health Potions
goblin_health |
Pick From: Top |
Chance None: 0 |
Multi: Stack |
|
Goblin Weapons
goblin_weapons_random |
Pick From: All |
Chance None: 0 |
Multi: Stack |
|
Dark Brotherhood Assassins
db_assassins |
Pick From: All |
Chance None: 0 |
|